![autodesk maya 2014 icon autodesk maya 2014 icon](https://3.bp.blogspot.com/-prW3tBEeW1I/VVoKCDi_ogI/AAAAAAABXcs/Y5TVoK_-Y6w/s1600/Download%2BAutodesk%2BMaya%2BBonus%2BTools%2B2014%2B-%2B2016.jpg)
In Maya 2014 Viewport 2.0, debuts support for even more Maya render nodes, like the 2D texture nodes Bulge, Cloth and Noise, more 3D texture nodes, and a myriad of utility nodes. Maya 2012 introduced the high-performance Viewport 2.0, which improved real-time display of large datasets and support for advanced Maya render nodes like PTex and CGFX. Improved Viewport Performance and Real-time DX11 Support The new options give artists more intuitive ways to deploy Paint Effects objects. Maya's Paint Effects got much better in this release with new options like Surface Snap, Surface Attract, and Make Collide. Overall, the new Paint Effects options make working with this complex tool easier and less time consuming. Even more cool, with Make Collide, Paint Effects strokes can react to moving objects in real time. Paint Effects strokes are smart in that they are aware of the space occupied by other strokes, thereby avoiding self-collisions. Surface Attract causes stroke objects to be attracted to surfaces so that they cling to or wrap around dynamically, as in vines growing on a wall. Populating a scene with trees, for example, is much easier than before. Surface Snap makes paint strokes grow from their base on the nearest surface point of an object. Maya's Paint Effects has been drastically improved, with new options to control how paint strokes interact with each other and scene objects.
![autodesk maya 2014 icon autodesk maya 2014 icon](https://i5.walmartimages.com/asr/538d655d-4347-4736-9a4b-57eb6c24d0dd_1.cdcbb30751e569f73b9526f26c003d67.jpeg)
So now, Maya artists can work entirely in Maya, from modeling to animation, without having to leave their favorite application. There are many more significant modeling features that bring Maya up to par with 3ds Max and other applications in terms of modeling. This entire review could be written just about the new polygonal modeling tools. Along the same lines, component selections are "remembered" in the same object or in different objects, and Select Similar (from the Edit Menu) makes the tedious job of selecting similar components in different objects easy, almost as if editing instances. The object manipulator on component selections now allows interactive transformation. Selection and selection-highlighting of objects and components is greatly improved, including Soft Selection. The really cool new symmetry tool is Symmetrize, which mirrors the topology of a group of polys across the plane of symmetry.Ī bevy of utilitarian improvements include Freeze Transformations, which prevents common problems with transform functions like flipped normals. As with standard modeling, component highlighting is improved in symmetrical modeling. Edges can be used to define the plane of symmetry, even on posed models. In Maya 2014, symmetrical modeling is not limited to the standard XYZ planes. Also noteworthy is the ability to easily retopologize existing models with the new modeling tools and/or by using the parametric Mesh Reduction Options dialogue. Quad Draw also intuitively edits meshes by adding, deleting, and merging mesh components (vertices, edges, and polys), and its tweak mode is a super-fast way to edit. Some of my favorites include Quad Draw, which makes it easy to create quad meshes by simply laying down an initial matrix of vertices. It is difficult to get excited about modeling tools that have existed in other applications for years nonetheless this release delivers awesome polygonal modeling tools based on digitalRaster's NEX modeling engine. Ever since modo, applications have been making the move to a more streamlined and intuitive polygonal workflow. The debut of applications like Luxology modo, with its innovated approach to polygonal modeling, may have spurred an industrywide "less is more" attitude toward polygonal modeling. However, Maya 2014 goes a long way to updating its polygonal modeling workflow with innovative tools like Quad Draw. In spite of its popularity and prowess in animation, Maya has lagged in polygonal animation tools, forcing artists to use other applications for this important task.
![autodesk maya 2014 icon autodesk maya 2014 icon](https://help.autodesk.com/cloudhelp/2015/ENU/Maya/images/GUID-90A32CAD-F365-45C6-AFEE-44A53262CDA4.png)
In fact, even 3ds Max, which is considered a modeling powerhouse, has only recently had its polygonal modeling tools updated with the advent of Graphire Modeling in the 2011 version.Ĭlick any image to view a higher-resolution version.
#Autodesk maya 2014 icon update#
While Maya has a comprehensive modeling repertoire, its polygonal modeling tools have been in dire need of an update for some time. But there are many more great updates, such as better viewport performance with enhanced DX11 support and improved asset management with Scene Assembly tools. This release plugs the gaping hole that has existed in Maya's polygonal modeling toolset and continues the refinement of its character animation tools with a Grease Pencil and new Joint Tool options. Vastly Improved Modeling Tools Make This a Most Welcome UpgradeĪutodesk Maya 2014 is a genuine milestone upgrade.